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Learning GDScript by Developing a Game with Godot 4

You're reading from  Learning GDScript by Developing a Game with Godot 4

Product type Book
Published in May 2024
Publisher Packt
ISBN-13 9781804616987
Pages 378 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Sander Vanhove Sander Vanhove
Profile icon Sander Vanhove
Toc

Table of Contents (22) Chapters close

Preface 1. Part 1:Learning How to Program
2. Chapter 1: Setting Up the Environment 3. Chapter 2: Getting Familiar with Variables and Control Flow 4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries 5. Chapter 4: Bringing Structure with Methods and Classes 6. Chapter 5: How and Why to Keep Your Code Clean 7. Part 2: Making a Game in Godot Engine
8. Chapter 6: Creating a World of Your Own in Godot 9. Chapter 7: Making the Character Move 10. Chapter 8: Splitting and Reusing Scenes 11. Chapter 9: Cameras, Collisions, and Collectibles 12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads 13. Chapter 11: Playing Together with Multiplayer 14. Part 3: Deepening Our Knowledge
15. Chapter 12: Exporting to Multiple Platforms 16. Chapter 13: OOP Continued and Advanced Topics 17. Chapter 14: Advanced Programming Patterns 18. Chapter 15: Using the File System 19. Chapter 16: What Next? 20. Index 21. Other Books You May Enjoy

Additional exercises – Sharpening the axe

Want some extra practice? Try out the following exercises in a new scene and script:

  1. Take the following script and add an if statement that checks whether the player has enough money to buy an item. If so, use the variables to print out “You bought a Potion for 10 gold coins”. If the player does not have enough money, print out “You don’t have enough money”. Bonus points if you calculate and print the player’s new amount of money after buying the item. The line that says randi() % 6 + 5 just generates a random item_cost between 5 and 10:
    extends Node
    func _ready():
       var amount_of_player_money = 5
       var item_cost = randi() % 6 + 5
       var item_name = "Potion"
       # Your code
  2. Complete the following script with all the possible combinations of true and false for the and, or and not operators:
    extends Node
    func _ready...
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