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Learning GDScript by Developing a Game with Godot 4

You're reading from  Learning GDScript by Developing a Game with Godot 4

Product type Book
Published in May 2024
Publisher Packt
ISBN-13 9781804616987
Pages 378 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Sander Vanhove Sander Vanhove
Profile icon Sander Vanhove
Toc

Table of Contents (22) Chapters close

Preface 1. Part 1:Learning How to Program
2. Chapter 1: Setting Up the Environment 3. Chapter 2: Getting Familiar with Variables and Control Flow 4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries 5. Chapter 4: Bringing Structure with Methods and Classes 6. Chapter 5: How and Why to Keep Your Code Clean 7. Part 2: Making a Game in Godot Engine
8. Chapter 6: Creating a World of Your Own in Godot 9. Chapter 7: Making the Character Move 10. Chapter 8: Splitting and Reusing Scenes 11. Chapter 9: Cameras, Collisions, and Collectibles 12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads 13. Chapter 11: Playing Together with Multiplayer 14. Part 3: Deepening Our Knowledge
15. Chapter 12: Exporting to Multiple Platforms 16. Chapter 13: OOP Continued and Advanced Topics 17. Chapter 14: Advanced Programming Patterns 18. Chapter 15: Using the File System 19. Chapter 16: What Next? 20. Index 21. Other Books You May Enjoy

Enumerations

Enums, short for enumerations, are a variable type that defines a set of constants that need to be grouped together. Unlike normal constants, where we want to store a certain value, enums automatically assign values to a constant.

In Chapters 2 and 5, we saw that it’s very important to have well-named variables. This way, we always know what they will contain. We can actually do this for the values of variables too, with named values. Using named values, we can associate a human-readable name with a certain value, making code more readable. It also removes magic numbers from the code. Have a look at this enum:

enum DAMAGE_TYPES {
   NONE,
   FIRE,
   ICE
}

Here, we create an enum called DAMAGE_TYPES that defines three named values – NONE, FIRE, and ICE. You can access these values like so:

DAMAGE_TYPES.FIRE

Let’s try printing them out:

print(DAMAGE_TYPES.NONE)
print(DAMAGE_TYPES.FIRE)
print...
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