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Learning GDScript by Developing a Game with Godot 4

You're reading from  Learning GDScript by Developing a Game with Godot 4

Product type Book
Published in May 2024
Publisher Packt
ISBN-13 9781804616987
Pages 378 pages
Edition 1st Edition
Languages
Concepts
Author (1):
Sander Vanhove Sander Vanhove
Profile icon Sander Vanhove
Toc

Table of Contents (22) Chapters close

Preface 1. Part 1:Learning How to Program
2. Chapter 1: Setting Up the Environment 3. Chapter 2: Getting Familiar with Variables and Control Flow 4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries 5. Chapter 4: Bringing Structure with Methods and Classes 6. Chapter 5: How and Why to Keep Your Code Clean 7. Part 2: Making a Game in Godot Engine
8. Chapter 6: Creating a World of Your Own in Godot 9. Chapter 7: Making the Character Move 10. Chapter 8: Splitting and Reusing Scenes 11. Chapter 9: Cameras, Collisions, and Collectibles 12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads 13. Chapter 11: Playing Together with Multiplayer 14. Part 3: Deepening Our Knowledge
15. Chapter 12: Exporting to Multiple Platforms 16. Chapter 13: OOP Continued and Advanced Topics 17. Chapter 14: Advanced Programming Patterns 18. Chapter 15: Using the File System 19. Chapter 16: What Next? 20. Index 21. Other Books You May Enjoy

Organizing scene files

Now that we have more files to worry about, we’ll have to start being smart regarding how we organize them. Let’s separate scenes into different folders that make sense for our project. This way, we’ll always know where to find something or save a new scene.

Add the following folders in the root folder of our project:

  • parts:
    • environment
    • player
  • screens:
    • game

The parts folder will contain all the scenes that are part of a different scene, such as the player, walls, enemies, collectibles, UI buttons, and so forth.

screens, on the other hand, will contain all scenes that can stand on their own, such as the game screen, full-screen menus such as the main menu or pause menu, and so forth. These scenes are made up of scenes from the parts folder.

At the beginning of the project, I gave you an assets folder. This folder is used to hold all the art assets, from sprites to animations and sounds.

Now, move all scenes and...

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