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Learning Game AI Programming with Lua

You're reading from  Learning Game AI Programming with Lua

Product type Book
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Pages 352 pages
Edition 1st Edition
Languages
Author (1):
David Young David Young
Profile icon David Young

Table of Contents (16) Chapters

Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with AI Sandbox 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Soldier tactics


In order to manage multiple influence maps, we can create common initialize and update functions that wrap the update interval of different influence maps as well as the initial setup. As the SoldierTactics initialize function will be responsible for the influence map's configuration and construction, we can move the previous initialization code from Sandbox.lua:

SoldierTactics.lua:

SoldierTactics = {};
SoldierTactics.InfluenceMap = {};

function SoldierTactics_InitializeTactics(sandbox)
    -- Override the default influence map configuration.
    local influenceMapConfig = {
        CellHeight = 1,
        CellWidth = 2,
        BoundaryMinOffset = Vector.new(0.18, 0, 0.35) };

    -- Create the sandbox influence map.
    Sandbox.CreateInfluenceMap(
        sandbox, "default", influenceMapConfig);

    -- Initialize each layer of the influence map that has
    -- an initialization function.
    for key, value in pairs(SoldierTactics.InfluenceMap) do
        value.initializeFunction...
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