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Learning Game AI Programming with Lua

You're reading from  Learning Game AI Programming with Lua

Product type Book
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Pages 352 pages
Edition 1st Edition
Languages
Author (1):
David Young David Young
Profile icon David Young

Table of Contents (16) Chapters

Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with AI Sandbox 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Summary


So far we've created agents using steering forces such as seeking, pursuing, path following, and flocking. By now, you should be familiar with how Lua and the sandbox work together and where data and logic responsibilities lie.

In the next chapter, we'll start going over animation handling and how to create animation state machines in order to manage the stateful playback of animations and transitions. With a basic moving agent and an animating mesh, we'll move one step closer to a fully functioning AI agent.

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