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Learning Functional Programming in Go

You're reading from   Learning Functional Programming in Go Change the way you approach your applications using functional programming in Go

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787281394
Length 670 pages
Edition 1st Edition
Languages
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Author (1):
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Lex Sheehan Lex Sheehan
Author Profile Icon Lex Sheehan
Lex Sheehan
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Table of Contents (13) Chapters Close

Preface 1. Pure Functional Programming in Go 2. Manipulating Collections FREE CHAPTER 3. Using High-Order Functions 4. SOLID Design in Go 5. Adding Functionality with Decoration 6. Applying FP at the Architectural Level 7. Functional Parameters 8. Increasing Performance Using Pipelining 9. Functors, Monoids, and Generics 10. Monads, Type Classes, and Generics 11. Category Theory That Applies 12. Miscellaneous Information and How-Tos

Using mathematics and category theory to gain understanding


Let's work with something we can relate to soccer!

How can we know the position of a ball in the air as it moves from Messi's foot into the goal?

Note that due to spin on the ball and the imbalance of air pressure, when in the air, the ball may curve left to right and up and sharply down.

Suppose we have a small soccer field with the dimensions of 50 yards X 100 yards and a net that is 8 feet tall. The height of the goal is the z dimension:

If the sun is directly overhead and makes a shadow on the field, then we can know the x, y coordinates. If we can also measure the height of the ball as it moves, then we know the z coordinate. Combining both of those pieces of information, we can know the ball's position in the three-dimensional space.

The following diagram says that if we know A and B...

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