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Learning Design Patterns with Unity

You're reading from   Learning Design Patterns with Unity Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781805120285
Length 676 pages
Edition 1st Edition
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (23) Chapters Close

Preface 1. Priming the System FREE CHAPTER 2. Managing Access with the Singleton Pattern 3. Spawning Enemies with the Prototype Pattern 4. Creating Items with the Factory Method Pattern 5. Building a Crafting System with the Abstract Factory Pattern 6. Assembling Support Characters with the Builder Pattern 7. Managing Performance and Memory with Object Pooling 8. Binding Actions with the Command Pattern 9. Decoupling Systems with the Observer Pattern 10. Controlling Behavior with the State Pattern 11. Adding Features with the Visitor Pattern 12. Swapping Algorithms with the Strategy Pattern 13. Making Monsters with the Type Object Pattern 14. Taking Data Snapshots with the Memento Pattern 15. Dynamic Upgrades with the Decorator Pattern 16. Converting Incompatible Classes with the Adapter Pattern 17. Simplifying Subsystems with the Façade Pattern 18. Generating Terrains with the Flyweight Pattern 19. Global Access with the Service Locator Pattern 20. The Road Ahead 21. Other Books You May Enjoy
22. Index

Transitioning to a Fluent Builder structure

As you’re digesting the code we’ve written so far, your spidey senses might have pointed out that the Builder pattern feels kind of static. That’s not to say it’s not useful as-is, but having each component hardcoded in its respective concrete builder doesn’t allow for much customization, which makes the basic pattern only useful in rigid scenarios. You’ll be able to do away with the director (which isn’t a bad thing), allowing you to create objects in a more reusable way. You’ve likely run into fluent builders in your C# travels without knowing it; the StringBuilder class is usually the most recognizable example, which lets you chain method calls together in a desired sequence without line breaks, which is the structure we’ll copy in the last section here.

Transforming the IBuilder interface and concrete builders into fluent builders only requires a slight syntax tweak to...

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