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Learning Construct 2

You're reading from   Learning Construct 2 Design and create your own engaging, extensible, and addictive game using Construct 2

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781784397678
Length 234 pages
Edition 1st Edition
Languages
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Author (1):
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Aryadi Subagio Aryadi Subagio
Author Profile Icon Aryadi Subagio
Aryadi Subagio
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Toc

Table of Contents (12) Chapters Close

Preface

Construct Classic was released in 2007. It was initially created as a hobby project by a group of students working in their spare time. However, the project was really buggy at first, with the team spotting many flaws in the design of Construct Classic, such as absence of support for platforms other than Windows. The team decided that supporting Construct Classic was not a good decision and decided to halt development in April 2013. The entire source code was published on SourceForge, and people can still freely access it if they want, although now there is no official support being provided. Construct 2 was already developed in 2011 with major design changes in mind. One of the design changes proposed was to use HTML5 as the technology behind the tool instead of DirectX that was used by Construct Classic, which allowed the software to support lots of different platforms.

Construct 2 makes it easy for people to make 2D games, regardless of their background. It comes with a complete set of powerful features, has the ability to support multiple platforms and app stores, and possesses an easy-to-understand visual programming system. It is also extensible using a plugin system, with lots of plugins being developed by the community to extend the capabilities of Construct 2.

Learning Construct 2 will introduce you to Construct 2's interface and workflow, and at the end, it will provide you with the skills and knowledge you need to develop your own games, even if you don't know programming at all. This book will guide you through the features of Construct 2, and it uses Construct 2 to create features that are available in popular games, for example, physics, high scores, and AI.

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