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Learning C for Arduino

You're reading from   Learning C for Arduino A comprehensive guide that will help you ace C's fundamentals using the powerful Arduino board

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Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787120099
Length 378 pages
Edition 1st Edition
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Author (1):
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Syed Omar Faruk Towaha Syed Omar Faruk Towaha
Author Profile Icon Syed Omar Faruk Towaha
Syed Omar Faruk Towaha
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Our First Program! 3. Exploring C with Arduino IDE 4. Blinking with Operations and Loops 5. Functions and Files with Arduino 6. Arduino and C++ 7. Using Pointers and Structure 8. Working with Arduino Libraries 9. Lets Build Something Awesome 10. Few Error Handlings

Creating our own library


If we want to create our own library, we need to learn what kind of files and code make up a library. Every library has at least two files - a header file (its extension is .h) and a source file (its extension is .c or .cpp).

The header file contains all the functions of the library. It consists of a number of classes. All header files should include the Arduino.h file in the header file to get access to the standard types and constants of C for Arduino. So, the base structure of the header file is as follows:

#ifndef LibraryName_h
#define LibraryName_h
#include "Arduino.h"
// all the classes for the library goes here.......
#endif

We now need to save the header file as LibraryName.h.

Now, let's see the .c or .cpp file's structure. The .cpp file includes two headers. One is Arduino.h and another is our header file that we just made (LibraryName.h). The .cpp file then contains the functions of our main code just LibraryName:: in front of every function name and _pin instead...

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