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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

while versus for loops


Both while and for loops do the same thing. I bet you are wondering why we should even bother learning them both. A for loop is great for iterations through arrays and lists. A while loop is great for holding code execution until a condition isn't met.

I don't want you to worry about while loops for now. We will go through more complex examples when you learn about coroutines in Unity. A coroutine is a special type of method in Unity that can run through an infinite loop without crashing. Let's forget it for a few chapters. We will definitely use them in the second half of the book, when you will be building your first game!

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