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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – calling a base constructor

Since we want all Paladin objects to have a name, and Character already has a constructor that handles this, we can call the base constructor directly from the Paladin class and save ourselves the trouble of rewriting a constructor:

  1. Add a constructor to the Paladin class that takes in a string parameter, called name:
    • Use a colon and the base keyword to call the parent constructor, passing in name:
      public class Paladin: Character
{
public Paladin(string name): base(name)
{

}
}
  1. Create a new Paladin instance, called knight, in LearningCurve: 
    • Use the base constructor to assign a value.
    • Call PrintStatsInfo from knight and take a look at the console:
      Paladin knight = new Paladin("Sir Arthur");
knight.PrintStatsInfo();

The debug log will be the same as our other Character instances, but with the name that we assigned to the Paladin constructor...

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