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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Hero's trial – putting up drywall

Using primitive cubes and the Toolbar, position four walls around the level using the Move, Rotate, and Scale tools to section off the main arena. Use the following screenshot for reference:

From this chapter onwards, I haven't included any precise wall position, rotation, or scale values because I want you to experiment with the Unity Editor tools. The only way to get comfortable is to dive-in headfirst.

That was a bit of construction, but the arena is starting to take shape! Before we move on to adding in obstacles and platforms, you'll want to get into the habit of cleaning up your object hierarchy. We'll talk about how that works in the following section.

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