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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Hero's trial – creating a health pickup

Putting everything we've learned so far in this chapter might take you a few minutes, but it's well worth the time. Create the pickup item as follows:

  1. Create, position, and scale a Capsule GameObject and name it Health_Pickup.
  2. Create and attach a new yellow-colored Material to the Health_Pickup object.
  3. Drag the Health_Pickup object into the Prefab folder.

Refer to the following screenshot for an example of what the finished product should look like:

That wraps up our work with level design and layout for now. Next up, you're going to get a crash course in lighting with Unity, and we'll learn about animating our item later on in the chapter.

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