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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Toc

Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – checking negative scene indexes

Let's keep things simple on our first foray into exceptions and make sure that our level only restarts if we provide a positive scene index number:

  1. Open up Utilities and add in the following code to the overloaded version of RestartLevel():
public static class Utilities 
{
public static int playerDeaths = 0;

public static string UpdateDeathCount(out int countReference)
{
// ... No changes needed ...
}

public static void RestartLevel()
{
// ... No changes needed ...
}

public static bool RestartLevel(int sceneIndex)
{
// 1
if(sceneIndex < 0)
{
// 2
throw new System.ArgumentException("Scene index cannot
be negative");

}

SceneManager.LoadScene(sceneIndex);
Time.timeScale = 1.0f;

return true;
}
}
  1. Change RestartLevel() in the OnGUI() method...
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