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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Design pattern primer

Before we wrap up the chapter, I want to talk about a concept that will play a huge part in your programming career if you choose to continue: design patterns. Googling design patterns or software programming patterns will give you a host of definitions and examples, which can be overwhelming if you've never encountered them before. Let's simplify the term and define a design pattern as follows:

A template for solving programming problems or situations that you'll run into on a regular basis during any kind of application development. These are not hardcoded solutions—they're more like tested guidelines and best practices that can be adapted to fit a specific situation.

There's a lot of history behind how design patterns became an integral part of the programming lexicon, but that excavation is up to you. If this concept strikes a chord with your programming brain, start with the book Design Patterns: Elements of Reusable Object...

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