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Learning C# by Developing Games with Unity 2019

You're reading from   Learning C# by Developing Games with Unity 2019 Code in C# and build 3D games with Unity

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789532050
Length 342 pages
Edition 4th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Toc

Table of Contents (20) Chapters Close

Preface 1. Section 1: Programming Foundations and C# FREE CHAPTER
2. Getting to Know your Environment 3. The Building Blocks of Programming 4. Diving into Variables,Types, and Methods 5. Control Flow and Collection Types 6. Working with Classes, Structs, and OOP 7. Section 2: Scripting Game Mechanics in Unity
8. Getting Your Hands Dirty with Unity 9. Movement, Camera Controls, and Collisions 10. Scripting Game Mechanics 11. Basic AI and Enemy Behavior 12. Section 3: Leveling Up Your C# Code
13. Revisiting Types, Methods, and Classes 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Completed Game Files 17. Supplementary Classes 18. Pop Quiz Answers 19. Other Books You May Enjoy

To get the most out of this book

The only thing you need to get the most from your upcoming C# and Unity adventure is a curious mind and a will to learn. Having said that, doing all the Time for Action and Heroes Trial sections is a must if you hope to cement the knowledge you're learning, as well as completing the chapter quizzes. Lastly, revisiting topics and entire chapters to refresh or solidify your understanding before moving on is always a good idea. There's no sense building a house on an unstable foundation.

Downloading the Example Code Files

You can download the example code files for this book from your account at www.packt.com. If you purchased this book elsewhere, you can visit www.packt.com/support and register to have the files emailed directly to you. You can download the code files by following these steps:

  1. Log in or register at www.packt.com.
  2. Select the SUPPORT tab.
  1. Click on Code Downloads & Errata.
  2. Enter the name of the book in the Search box and follow the onscreen instructions.

Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

  • WinRAR/7-Zip for Windows
  • Zipeg/iZip/UnRarX for Mac
  • 7-Zip/PeaZip for Linux

The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Learning-C-with-Unity-2019. In case there's an update to the code, it will be updated on the existing GitHub repository.

We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Downloading the Color Images

We also provide a PDF file that has color images of the screenshots/diagrams used in this book, which you can download here: https://www.packtpub.com/sites/default/files/downloads/9781789532050_ColorImages.pdf.

Conventions Used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Optionally, anelsekeyword with its own pair of curly brackets and code block"

A block of code is set as follows:

          public
int
firstName
=
"Bilbo";

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

accessModifier returnType UniqueName(parameterType parameterName) 
{
method body
}

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Choose Create, and select C# Script"

Warnings or important notes appear like this.
Tips and tricks appear like this.
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