The following section will cover topics in game design, intermediate C# features, and interactions in Unity 2019 through the following chapters:
- Chapter 6, Getting Your Hands Dirty with Unity
- Chapter 7, Movement, Camera Controls, and Collisions
- Chapter 8, Scripting Game Mechanics
- Chapter 9, Basic AI and Enemy Behavior
By the end of the section, you will have developed a fully playable first-person game with movement controls, animations, and enemy interactions, putting you in the perfect position to level up your C# skills in the final section.