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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Toc

Table of Contents (13) Chapters Close

A simple animation


There are two ways of creating an animation. First, our sprite can give multiple frames and we animate the sprite by changing the frames in time. The second way is using tweens (short for in-between).

An animated sprite

The AnimatedSprite class is simply a tiled sprite with the added functionality to change tiles in time. Let's change the GameScene class temporarily to see how an animated sprite works. This is shown in the following code:

AnimatedSprite fly;

@Override
public void populate() {
  ...

  fly = new AnimatedSprite(240, 200, res.enemyTextureRegion, vbom);
  fly.animate(125);
  attachChild(fly);
}

The first line creates the animated sprite. It works exactly the same way as any other sprite. We simply specify the location on the screen, the tiled texture region, and the Vertex Buffer Object manager.

The animate() method starts the animation. It takes a single parameter or multiple parameters. The simplest way is to pass one float value that specifies for how long...

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