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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js FREE CHAPTER 2. The Basic Components that Make Up a Three.js Application 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Materials you can use for a line geometry

The last couple of materials we're going to look at can only be used on one specific mesh: THREE.Line. As the name implies, this is just a single line that only consists of vertices and doesn't contain any faces. Three.js provides two different materials you can use on a THREE.Line geometry, which are as follows:

  • THREE.LineBasicMaterial: The basic material for a line allows you to set the colors, linewidth, linecap, and linejoin properties.
  • THREE.LineDashedMaterial: This has the same properties as THREE.LineBasicMaterial but allows you to create a dashed line effect by specifying dash and spacing sizes

We'll start with the basic variant, and after that look at the dashed variant.

THREE.LineBasicMaterial

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