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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js FREE CHAPTER 2. The Basic Components that Make Up a Three.js Application 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

The different kinds of lighting provided by Three.js

There are a number of different lights available in Three.js that all have specific behavior and usages. In this chapter, we'll discuss the following set of lights:

Name

Description

THREE.AmbientLight

This is a basic light, the color of which is added to the current color of the objects in the scene.

THREE.PointLight

This is a single point in space from which light spreads in all directions. This light can't be used to create shadows.

THREE.SpotLight

This light source has a cone-like effect like that of a desk lamp, a spot in the ceiling, or a torch. This light can cast shadows.

THREE.DirectionalLight

This is also called infinite light. The light rays from this light can be seen as parallel, like, for instance, the light from the sun. This light can also be used to...

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