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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js FREE CHAPTER 2. The Basic Components that Make Up a Three.js Application 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Summary

We discussed a lot in this second introductory chapter. We showed the functions and properties of THREE.Scene and explained how you can use these properties to configure your main scene. We also showed you how to create geometries. You can either create them from scratch using a THREE.Geometry object or use any of the built-in geometries Three.js provides. Finally, we showed you how to configure the two main cameras Three.js provides. THREE.PerspectiveCamera renders a scene using a real-world perspective, and THREE.OrthographicCamera provides the fake 3D effect often seen in games. We've also covered how geometries work in Three.js and you can now easily create your own geometries from the standard geometries provided by Three.js or by crafting them by hand.

In the next chapters, we'll look at the various light sources that are available in Three.js. You&apos...

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