At the end of the previous section Understanding points, we briefly introduced THREE.Points. The constructor of THREE.Points takes two properties: a geometry and a material. The material is used to color and texture the particles (as we'll see later on), and the geometry defines where the individual particles are positioned. Each vertex and each point used to define the geometry is shown as an element on screen. When we create a THREE.Point object based on THREE.BoxGeometry, we get eight particles, one for each corner of the cube. Normally, though, you won't create a THREE.Points object from one of the standard Three.js geometries, but add the vertices manually to a geometry created from scratch (or use an externally loaded model) just as we did at the end of the previous section...
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Ukraine
Luxembourg
Estonia
Lithuania
South Korea
Turkey
Switzerland
Colombia
Taiwan
Chile
Norway
Ecuador
Indonesia
New Zealand
Cyprus
Denmark
Finland
Poland
Malta
Czechia
Austria
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Netherlands
Bulgaria
Latvia
South Africa
Malaysia
Japan
Slovakia
Philippines
Mexico
Thailand