Summary
We have discussed around 60 settings and values in this chapter so far. This can be quite a lot to remember, so you can always reference this chapter if you forget what something does. As for right now, let’s do a quick recap to go over what we learned!
First, we talked about what a cloth simulation is, the importance of the modifier stack, and how the cloth simulates using different springs. After that, we learned about collision objects and how they interact with the simulation. And then, we went over every setting for the cloth. We discussed the physical properties, the internal springs, pressure, pinning, cloth collisions, and property weights.
Modeling a tablecloth with realistic wrinkles and folds can be challenging and take a long time. Thankfully, with a cloth simulation, it can save you many hours from having to do that. Hopefully, this chapter gave you a good understanding of this simulation and how it works. And in the next chapter, we will be putting...