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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Creating the particle system

There are a couple of ways to create an explosion. The easy way would be to have a flow object scale up very quickly. This way looks OK but the problem with it is that it’s way too uniform. The better way and the way we will be creating it is with a particle system. This system will be the initial shape of the blast, so it’s important to get it right. If you have never used a particle system, don’t worry. We will go through this step by step and learn exactly what it takes to create one! So, open Blender and let’s get started:

  1. First, let’s delete everything so that we have a blank scene to work with. Next, we need an object for the particles to emit from. Press Shift + A, select Mesh | Icosphere, and scale it down to 0.125. Make sure that you apply the scale as well. To do so, press Ctrl/Cmd + A and choose Scale.
  2. To create a particle system, head over to the Particle System panel and click on the + icon:
  3. ...
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