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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
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Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Creating the fire materials

Now that the simulation is finished, we are ready to create the fire material. One thing we wanted to mention here is that for this scene, we will be using Cycles to render the animation. There are a couple of reasons for this.

One of the main reasons is that when using Eevee, lamps are the only things that emit light. This means that the fire will look like it’s just glowing and won’t light up the rest of the scene. Since we are going for a realistic simulation, we want to use Cycles so that the fire actually emits light to the surrounding area.

Another reason is that there are a couple of features in the material that only work in the Cycles render engine. So, head over to Render Panel and switch the engine to Cycles, then we will be good to go!

With that out of the way, let’s create this fiery material as follows:

  1. Let’s start out by selecting Shading Workspace at the top of the screen. The following figure...
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