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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Summary

We have covered quite a bit in this chapter, so let’s take a quick recap. First, we learned about domains, some of the settings resolution divisions, timesteps, and the importance of the different cache modes, including Replay, Modular, and Final. We talked about the smoke settings, density, heat, vorticity, adaptive domain, and dissolving the smoke. We also covered how to easily add more detail to the smoke using Noise and how to change how the flames look in the Fire panel.

Next, we moved on to the liquid settings and talked all about liquid particles, meshes, foam, spray, and bubble particles, speed vector blur, and a bunch more options. Guides was another topic we cover and how you can add velocity from another object to your simulation. Finally, we covered flow objects and effectors and all the settings that come with those objects.

Hopefully, this chapter gave you an in-depth understanding of all the settings in Mantaflow. Remember to always come back and...

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