Creating a Rigid Body Physics Course
Now that we have a good understanding of how the rigid body simulation works in Blender, let’s take everything we learned in the last chapter and apply it to a real project!
In this chapter, we will be learning how to use the rigid body simulation to create a full physics-based animation.
We will start by learning how to create a wrecking ball and a domino effect. Then, we will move on to animating materials, creating an elevator using constraints, using animated rigid bodies, adding hinge constraints, and finally, we will be destroying a tower of cubes to finish off the animation.
The goal of this chapter is to understand how to use the rigid body simulation in a practical way to create a nice satisfying animation! Here are the topics we will cover:
- Creating the simulation
- Adding the camera animation
- Setting up the render