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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

To get the most out of this book

These are the things to be remembered in order to use this book to the fullest:

  • The reader will need to be proficient in one of the following programming languages: JavaScript, Java, or C#
  • A memory of high-school mathematics
  • An Android device that supports ARCore; the following is the link to check the list: https://developers.google.com/ar/discover/
  • A desktop machine that will run Android Studio and Unity; a dedicated 3D graphics card is not explicitly required

Download the example code files

You can download the example code files for this book from your account at www.packtpub.com. If you purchased this book elsewhere, you can visit www.packtpub.com/support and register to have the files emailed directly to you.

You can download the code files by following these steps:

  1. Log in or register at www.packtpub.com.
  2. Select the SUPPORT tab.
  3. Click on Code Downloads & Errata.
  4. Enter the name of the book in the Search box and follow the onscreen instructions.

Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

  • WinRAR/7-Zip for Windows
  • Zipeg/iZip/UnRarX for Mac
  • 7-Zip/PeaZip for Linux

The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Learn-ARCore-Fundamentals-of-Google-ARCore. In case there's an update to the code, it will be updated on the existing GitHub repository.

We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Scroll down to the draw method and add the following code beneath the identified line."

A block of code is set as follows:

void main() {
float t = length(a_Position)/u_FurthestPoint;
v_Color = vec4(t, 1.0-t,t,1.0);
gl_Position = u_ModelViewProjection * vec4(a_Position.xyz, 1.0);
gl_PointSize = u_PointSize;
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

uniform mat4 u_ModelViewProjection;
uniform vec4 u_Color;
uniform float u_PointSize;
uniform float u_FurthestPoint;

Any command-line input or output is written as follows:

cd c:\Android
npm install http-server -g

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Select System info from the Administration panel."

Warnings or important notes appear like this.
Tips and tricks appear like this.
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