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Julia 1.0 Programming Complete Reference Guide

You're reading from   Julia 1.0 Programming Complete Reference Guide Discover Julia, a high-performance language for technical computing

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Product type Course
Published in May 2019
Publisher
ISBN-13 9781838822248
Length 466 pages
Edition 1st Edition
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Table of Contents (18) Chapters Close

Preface 1. Installing the Julia Platform FREE CHAPTER 2. Variables, Types, and Operations 3. Functions 4. Control Flow 5. Collection Types 6. More on Types, Methods, and Modules 7. Metaprogramming in Julia 8. I/O, Networking, and Parallel Computing 9. Running External Programs 10. The Standard Library and Packages 11. Creating Our First Julia App 12. Setting Up the Wiki Game 13. Building the Wiki Game Web Crawler 14. Adding a Web UI for the Wiki Game 15. Implementing Recommender Systems with Julia 16. Machine Learning for Recommender Systems 17. Other Books You May Enjoy

Working with relational databases

Our web crawler is quite performant—using CSS selectors is very efficient. But, as it is right now, if we end up with the same Wikipedia article in different game sessions, we'll have to fetch it, parse it, and extract its contents multiple times. This is a time-consuming and resource-expensive operation—and, more importantly, one we can easily eliminate if we just store the article information once we fetch it the first time.

We could use Julia's serialization features, which we've already seen, but since we're building a fairly complex game, we would benefit from adding a database backend. Besides storing articles' data, we could also persist information about players, scores, preferences, and whatnot.

We have already seen how to interact with MongoDB. In this case, though, a relational database is the...

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