Summary
In this chapter, we added difficulty levels in our Platformer game. We updated our game by creating a level label and level increment functionality. An important feature, PAUSE, is now provided. Also, we learned how to add a scene in our game by integrating node menu scene through the NODE MENU button.
In the next chapter, we are going to discuss about performance enhancement techniques, along with some important extras that are going to be added in our Platformer game.