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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Coordinate system


Everything in a game built in Sprite Kit is related to nodes, and it follows a node tree structure where a scene is a root node and other nodes are child nodes of it. When we put a node in the node tree, it uses its position property to place it within the coordinate system provided by its parent.

As a scene is also a node, it is placed inside the view provided by the SKView object. The code part which we deleted in viewDidLoad, GameScene, was added as a child in the SKView object. A scene uses its parent SKView object coordination system to render itself and the content within it. The coordinate system is the same as we learned in basic mathematics.

As the preceding diagram shows, if we move right from (0,0), then x will be positive, and negative if we move left from (0,0). If we move up from (0,0), then y will be positive, and negative if we move down from (0,0). Coordinate values are measured in points and when the scene is rendered, it will be converted to pixels.

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