Chapter 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues
Video game development has had an interesting history. It started as an offshoot of both electrical engineering and computer science. Games were a great challenge for engineers to make the most out of the limited hardware and, of course, make something fun. Today, video games and video game development are still built on those foundations of technology, math, and engineering but, for decades, have also been major players in the world of entertainment, storytelling, and media.
Be it if you are a major studio, a small team, or creating games all by yourself, planning and structuring your game projects can give you the foundation needed to save time in the development process, divide the work out to others if on a team, and of course, bring your game to life as close as possible to how you imagined it.
Starting with iOS 5, Apple took a page from the entertainment industry in how to structure and plan a project...