Fox demo
We've been spending much of our time in both SpriteKit and here in SceneKit on the boilerplate code that makes up our game logic. As Xcode continues to update, so does the visual design features for iOS game design that don't involve a strong understanding of code. There's always some scripting involved, but one of the key features in game design is, well, the design aspect of it. At the WWDC15 event, the introduction to iOS 9 and Xcode 7 was a great game demo that can not only teach us some of the visual design features that Xcode can do, but also gives us a beautiful start to a platforming game in SceneKit. That demo is named Fox and granted, though it actually stars a red panda and not a fox, we could forgive that mixup for how feature-rich and essential it can be to learn how to develop SceneKit-powered iOS games.
There's much more to this demo than we can show here, so it's encouraged to download it for yourself...