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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

Fox demo


We've been spending much of our time in both SpriteKit and here in SceneKit on the boilerplate code that makes up our game logic. As Xcode continues to update, so does the visual design features for iOS game design that don't involve a strong understanding of code. There's always some scripting involved, but one of the key features in game design is, well, the design aspect of it. At the WWDC15 event, the introduction to iOS 9 and Xcode 7 was a great game demo that can not only teach us some of the visual design features that Xcode can do, but also gives us a beautiful start to a platforming game in SceneKit. That demo is named Fox and granted, though it actually stars a red panda and not a fox, we could forgive that mixup for how feature-rich and essential it can be to learn how to develop SceneKit-powered iOS games.

The Fox demo image showing our player character and level assets

There's much more to this demo than we can show here, so it's encouraged to download it for yourself...

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