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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

Summary

There's much more about the Swift programming language than we could fit here. Throughout the course of this book, we will throw in a few extra tidbits and nuances about Swift as it becomes relevant to our upcoming gaming programming needs.

If you wish to become more versed in the Swift programming language, Apple actually provides a wonderful tool in what's known as a Playground.

Playgrounds were introduced with the Swift programming language at WWDC14 in June of 2014 and allow us to test various code outputs and syntaxes without having to create a project, build it, and run it and repeat again, when in many cases we simply needed to tweak a few variables and function loop iterations.

There are a number of resources to check out on the official Swift developer page (https://developer.apple.com/swift/resources/).

Two highly recommended Playgrounds to check out are as follows:

Sometimes, the best way to learn a programming language is to test live code, and that's exactly what Playgrounds allow us to do.

In addition to testing snippets of code in our games, iOS 9 also allows us to plan and structure our games, which is the topic of the next chapter.

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