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Intel Galileo Blueprints

You're reading from   Intel Galileo Blueprints Discover the true potential of the Intel Galileo board for building exciting projects in various domains such as home automation and robotics

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785281426
Length 192 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Marco Schwartz Marco Schwartz
Author Profile Icon Marco Schwartz
Marco Schwartz
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Toc

Table of Contents (14) Chapters Close

Preface 1. Setting Up the Galileo Board and the Development Environment FREE CHAPTER 2. Creating a Weather Measurement and Data Logging Station 3. Controlling Outputs Using the Galileo Board 4. Monitoring Data Remotely 5. Interacting with Web APIs 6. Internet of Things with Intel Galileo 7. Controlling Your Galileo Projects from Anywhere 8. Displaying the Number of Unread Gmail E-mails on an LCD Screen 9. Automated Remote Gardening with Intel Galileo 10. Building a Complete Home Automation System 11. Building a Mobile Robot Controlled by the Intel Galileo Board 12. Controlling the Galileo Board from the Web in Real Time Using MQTT Index

Writing the code for the project


We will now look at the code for the project. Once again, we will use Node.js as the base of our application, and we will code it inside the Intel XDK software that we already used in previous chapters.

Here is the complete code for this part:

// Includes
var mraa = require("mraa");
var util = require('util');

// Sensors & relay pins
var light_sensor_pin = new mraa.Aio(0);

var motion_sensor_pin = new mraa.Gpio(8);
motion_sensor_pin.dir(mraa.DIR_IN);

var relay_pin = new mraa.Gpio(7);
relay_pin.dir(mraa.DIR_OUT);

// PubNub client
var pubnub = require("pubnub")({
    ssl           : true,  // <- enable TLS Tunneling over TCP
    publish_key   : "your_publish_key",
    subscribe_key : "your_subscribe_key"
});

// Function to publish light level
function send_light_level() {

  // Measure light level
  var a = light_sensor_pin.read();
  var light_level = a/1024*100;
  light_level = light_level.toPrecision(4);

  // Send it to PubNub
  var message = {...
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