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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Chapter 9. Get Your Game Out There

After all the hard work, our game is ready to be released. In this chapter we are going to upload our game to a web server, so that it can be played on the Internet by anyone. We will look at how we can allow users to log into their Facebook account, and post the score of a level to their Facebook walls. We will also integrate Flurry analytics to track useful data that will allow us to understand how and where people are playing the game. Finally, we will briefly talk about earning money from games.

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