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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Creating a customer queue


We have created a way to make sushi. Now it's time to serve the customer. We create the customer queue in this task.

Prepare for lift off

The customer graphics is generated from Adobe Flash. It contains two frames: normal and angry. The following figure shows the two states of the customer:

The reason why we use a canvas for the customer view is because with it we can optionally add animation to both the frames. For example, an angry sprite can be an animated movie clip that animates an angry bubble.

The customer asset is generated in the assets.js file from Flash and can be found in the code bundle. The bundle also includes the source of the Flash document to easily modify the graphics.

Engage thrusters

Let's work on the following steps to add the customer and queue logic to our game:

  1. In the view.js file, we define a function to set up the customer view:

    function initCustomerView() {
      // Canvas
      game.canvas = document.getElementById('canvas');
    
      game.stage = new cjs...
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