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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Summoning the enemies


In this task, we spawn enemies on the board.

Prepare for lift off

We create one file for each type of enemy. They are enemy.js, enemy-dummy.js, enemy1.js, enemy2.js, enemy3.js, and boss.js. Let's create these files and put them inside the scripts/board-objects/enemies/ folder. Then, we include them in the game's HTML. The base enemy.js file comes first because all the other enemy types are based on enemy.js and need its reference:

<script src="scripts/board-objects/enemies/enemy.js"></script>
<script src="scripts/board-objects/enemies/enemy-dummy.js"></script>
<script src="scripts/board-objects/enemies/enemy1.js"></script>
<script src="scripts/board-objects/enemies/enemy2.js"></script>
<script src="scripts/board-objects/enemies/enemy3.js"></script>
<script src="scripts/board-objects/enemies/boss.js"></script>

We need one more helper function. The removeItem function finds the given target in the given...

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