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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Managing the scenes


In this first task, we will prepare the scenes, which act as a container for all our game objects.

Prepare for lift off

Before creating the scene flow, we prepare the basic scenes definition.

The scene is set up in the same way as the previous project. However, this time we simplified it into two scenes only. Add the following code in the game.js file:

;(function(){
  var game = this.spaceRunner || (this.spaceRunner = {});

  // Main Game Flow
  game.flow = {
    startGame: function() {
      game.gameOverScene.hide();
      game.gameScene.startOver();
    },
    gameOver: function() {
      game.gameOverScene.show();
    }
  };

  // Entry Point
  var init = function() {
    console.log("Welcome to Space Runner Game.");
    game.isGameOver = true;
    game.gameScene.setup();
    game.gameOverScene.setup();
  };
  init();
}).call(this);

Then, we move to the scene.js file to define a scene object. This scene object has basic abilities such as showing and hiding itself. Moreover...

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