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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Defining the floor and tiles in the game

In this task, we would like to define an essential game object—tiles. We use tiles to construct the running floor, and the types of tiles include the runway terrain and obstacles.

Prepare for lift off

We will put our code in several places. Make sure that you have the following files ready before you start:

  • setting.js
  • tile.js
  • player.js

Engage thrusters

First, let's put the game objects inside the game scene in the HTML file. There is an element that represents the floor, an element that represents the player, and a few temporary elements that represent the tiles, these are given in more detail in the following steps:

  1. The tile elements come with an inline style for placement on the floor:
    <div id="game-scene" class="scene">
      <div id="floor" class="floor">
        <div id="player"></div>
        <!-- temporary code to be removed in next task -->
        <div class='tile...
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