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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Controlling the tiles creation in JavaScript

In the previous task, we placed the tile elements directly in HTML. In this task, we will change the placement of tiles using JavaScript.

Prepare for lift off

At first, we remove the dummy tiles in HTML. We put those tile elements in HTML just to test whether the CSS visual part works. After getting rid of the temporary code for dummy HTML tiles, the #floor HTML element reverts to the following state with just the #player element:

<div id="game-scene" class="scene">
  <div id="floor" class="floor">
    <div id="player"></div>
  </div>
</div>

We are going to need the reference of the floor element. Let's put the following code in the runway.js file. It creates a new view object and refers to the #floor element with an object property:

// runway view
;(function(){
  var game = this.spaceRunner || (this.spaceRunner = {});
  game.view = game.view || {};
  game.view...
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