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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action – creating the world with ramps

Carry out the following steps to create a ramp in the physics world:

  1. We open the game logic JavaScript file.
  2. In the createGround function, we update the function to take four arguments. The changed code is highlighted as follows:
    function createGround(x, y, width, height, rotation) {
      var bodyDef = new b2BodyDef;
      var fixDef = new b2FixtureDef;
    
      bodyDef.type = b2Body.b2_staticBody;
      bodyDef.position.x = x /pxPerMeter;
      bodyDef.position.y = y /pxPerMeter;
      bodyDef.angle = rotation * Math.PI / 180;
    
      fixDef.shape = new b2PolygonShape();
      fixDef.shape.SetAsBox(width/pxPerMeter, height/pxPerMeter);
      fixDef.restitution = 0.4;
      fixDef.friction = 3.5;
    
      // create the body from the definition.
      var body = carGame.world.CreateBody(bodyDef);
      body.CreateFixture(fixDef);
    
      return body;
    }
  3. Now, we have a function to create the ground body. We will now replace the ground creation code in the page loaded handler function with the following...
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