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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action – putting two circles in the world

We will add two circles to the world by carrying out the following steps:

  1. Open the html5games.box2dcargame.js JavaScript file to add the wheel bodies.
  2. Add the following code after the box creation code. This calls the createWheel function which we will write to create a circular shaped body:
    // create two wheels in the world
    createWheel(25, 230);
    createWheel(75, 230);
  3. Now let's work on the createWheel function. We design this function to create a circle-shaped body in the given world at the given x and y coordinates in the world. To do this, put the following function in our JavaScript logic file:
    function createWheel(x, y) {
      var bodyDef = new b2BodyDef;
      var fixDef = new b2FixtureDef;
    
      bodyDef.type = b2Body.b2_dynamicBody;
      bodyDef.position.x = x/pxPerMeter;
      bodyDef.position.y = y/pxPerMeter;
    
      fixDef.shape = new b2CircleShape();
      fixDef.shape.SetRadius(10/pxPerMeter);
    
      fixDef.density = 1.0;
      fixDef.restitution = 0...
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