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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action – sending total count to all users

Perform the following steps to create our foundation logic for the game:

  1. In the server folder, we create a new file named game.js. We will store the room and game logic in this file.
  2. We define a User class that stores the socket connection object and creates a random ID.
    function User(socket) {
      this.socket = socket; 
      // assign a random number to User.
      // Long enough to make duplication chance less.
      this.id = "1" + Math.floor( Math.random() * 1000000000);
    }
  3. We also define a Room class. We store a collection of user instances in this class.
    function Room() {
      this.users = []; 
    }
  4. We define the two instance methods in the Room class that manages the adding and removing of users.
    Room.prototype.addUser = function(user){
      this.users.push(user); 
      var room = this; 
    
      // handle user closing
      user.socket.onclose = function(){
        console.log('A connection left.');
        room.removeUser(user);
      }
    };
    Room.prototype...
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