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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Chapter 7. Saving the Game's Progress

Local storage is a new specification from HTML5. It allows a website to store information in the browser locally and access the stored data later. This is a useful feature in game development because we can use it as a memory slot to save any game data locally in a web browser.

We are going to add the feature of storing game data in the CSS3 card matching game we built in Chapter 3, Building a Card-matching Game in CSS3. Besides storing and loading the game data, we will also notify the player when they break a record with a nice 3D ribbon using pure CSS3 styling.

In this chapter, we will cover the following topics:

  • Storing data by using HTML5 local storage
  • Saving the object in the local storage
  • Notifying players when they break a new record with a nice ribbon effect
  • Saving the entire game's progress

You may try the final game at: http://makzan.net/html5-games/card-matching/.

The following screenshot shows the final result we will create...

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