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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action – dragging the circles in the Canvas


  1. Let's continue with our previous code. Open the html5games.untangle.js file.

  2. We need a function to clear all the drawings in the Canvas. Add the following function to the end of the untangle.drawing.js file:

    untangleGame.clear = function() {
      var ctx = untangleGame.ctx;
      ctx.clearRect(0,0,ctx.canvas.width,ctx.canvas.height);
    };
  3. We also need two more functions that draw all known circles and lines. Append the following code to the untangle.drawing.js file:

    untangleGame.drawAllLines = function(){
      // draw all remembered lines
      for(var i=0;i<untangleGame.lines.length;i++) {
        var line = untangleGame.lines[i];
        var startPoint = line.startPoint;
        var endPoint = line.endPoint;
        var thickness = line.thickness;
        untangleGame.drawLine(startPoint.x, startPoint.y, endPoint.x,
        endPoint.y, thickness);
      }
    };
    
    untangleGame.drawAllCircles = function() {
      // draw all remembered circles
      for(var i=0;i<untangleGame.circles.length...
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