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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Updating PlayState


Now that we have our EnemySpawner class and we've updated our Enemy class to work with it, we need to go and change a few things in PlayState to make it all work. Open up the PlayState class, and we'll get to work.

Removing old functionality

To start, we'll go through and remove things we no longer need. First, remove the following variable:

private var numEnemies:Int = 20;

Next, go into the constructor and remove the block where we're instantiating enemies:

var enemy:Enemy;
for (i in 0...numEnemies) {
  enemy = new Enemy();
  enemyLayer.add(enemy);
}

The spawner will do this for us, so PlayState is no longer responsible for handling enemies like this.

Using EnemySpawner

Now we just need to change our enemy layer to use our EnemySpawner class. First, update the variable:

private var enemyLayer:EnemySpawner;

Then in the constructor, make sure that we're instantiating the EnemySpawner class instead of a FlxGroup class:

enemyLayer = new EnemySpawner();

Since the EnemySpawner object is...

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