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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project FREE CHAPTER 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Moving with physics

So far, the player, the only object that moves with the Dynamic Collider Profile and the one that will move with physics, is actually moving through custom scripting using the Transform API. Every dynamic object should instead move using the Rigidbody API functions in a way the physics system understands better. As such, here we will explore how to move objects, this time through the Rigidbody component.

In this section, we will examine the following physics movement concepts:

  • Applying forces
  • Tweaking physics

We will start by seeing how to move objects the correct physical way, through forces, and we will apply this concept to the movement of our player. Then, we will explore why real physics is not always fun, and how we can tweak the physics properties of our objects to have a more responsive and appealing behavior.

Applying forces

The physically accurate way of moving an object is through forces, which affect the object...

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