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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project FREE CHAPTER 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Using events and instructions

Now that we have a script, we are ready to do something with it. We won’t implement anything useful in this chapter, but we will settle the base concepts to add interesting behavior to the scripts we are going to create in the next chapters.

In this section, we are going to cover the following concepts:

  • Events and instructions in C#
  • Events and instructions in Visual Scripting
  • Using fields in instructions
  • Common beginner C# script errors

We are going to explore the Unity event system, which will allow us to respond to different situations by executing instructions. These instructions will also be affected by the value of the editor. Finally, we are going to discuss common scripting errors and how to solve them. Let’s start by introducing the concept of Unity events in C#.

Events and instructions in C#

Unity allows us to create behavior in a cause-effect fashion, which is usually called an...

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