Creating shapes with ProBuilder
So far, we have created simple scenes using cubes and primitive shapes, and that’s enough for most of the prototypes you will create, but sometimes, you will have tricky areas of the game that would be difficult to model with regular cubes, or maybe you want to have some deeper details in certain parts of your game to get an idea of how the player will experience that area.
In this case, we can use any 3D modeling tool for this, such as 3D Studio Max, Maya, or Blender, but they can be difficult to learn and you probably won’t need all their power at this stage in your development. Luckily, Unity has a simple 3D model creator called ProBuilder, so let’s explore it.
In this section, we will cover the following concepts related to ProBuilder:
- Installing ProBuilder
- Creating a shape
- Manipulating the mesh
- Adding details
ProBuilder is not included by default in our Unity project, so let’...